Field of View (FOV)
This utility project implements a dynamic Field of View (FOV) system in Unity 3D, designed to detect and visualize what an entity can "see" within a 3D environment. The system calculates angular vision cones, applies customizable radius and angle parameters, and uses raycasting to detect obstacles and line-of-sight for interactive or AI-driven elements. Perfect for stealth mechanics, visibility checks, or surveillance tools, this modular utility is easy to integrate into larger Unity projects and can be extended for real-time gameplay logic or editor-based simulation.
*Cover image is AI generated*
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